

Don't Stop, Girlypop!
Synopsis
Spread the love!
Don’t Stop, Girlypop! is a Y2K arena movement shooter where standing still is not an option.
❤ Just ❤ Don’t ❤ Stop ❤ Moving! ❤
Fact Sheet
Developer: Funny Fintan Softworks
Developed in: Perth / Boorloo, Western Australia
Platforms: PC
Release Date: TBA
Price: TBA
Website:
Features
Just Don't Stop Moving
❤ The faster you go, the more damage you deal and the more you heal! DSG combines the riotous fun of boomer shooter mechanics with advanced contemporary movement abilities.
❤ Wave hopping combines the feeling of a classic bunny hop with modern ground slam, dash and double jump mechanics to fling you into a fast, fluid and precise flow state.
Spread the Love
❤ Unleash the horrors <3 Guns with alt-fires combine symbiotically with each other to create magical moments of complex interplay
❤ Master a deep and dynamic combat system to generate high Love scores and become the Cupid of death!
You Are the Revolution
❤ Destroy shareholder value! Mining corp Tigris Nix wants to drain your world of The Love, a natural force keeping your planet alive. Lay waste to its robot drones to heal the Oasis!
❤ Kill ‘em with kindness! Every point of damage dealt against a robot is one piece of The Love released back into the environment and one step closer to the end of Tigris Nix.
Y2Killer Style
❤ Dazzle your enemies by decorating your arms and guns with fabrics and ornaments. Add butterflies to your barrel, paint yourself in pink chrome, and – yes – dominate the battlefield in a quintuple-denim masterpiece.
About the Developer
Funny Fintan Softworks is a team of two developers in Perth / Boorloo, Western Australia; Jane and Rachel. Since it was founded by Jane 2020, the team has been working on the first-person shooter Incolatus, originally created as a school project in tenth grade but now expanded into a full-time project supported by Screen Australia and Screenwest. The team is driven by fast, classic first-person shooters, tight gameplay loops and a strong sense of aesthetic.
Trailer
Contact
Team
Jane Fiona
Game Director / Art
Rachel Hawkins
Lead Systems Architect
Michal Napora
Marketing Manager